We’ve broken both the map and our description of Blighttown into two parts: The upper walkways (with so, so many ladders) and the ground level. Once you have those items, you can ignore those paths and move on. Everything else - every other branch and side path - is there to give you an item. There is a path that leads (through a lot of twists and turns) from the first bonfire to the second and, from there, straight to Quelaag and the second bell. Don’t let the confusion or the challenge distract you from that. Blighttown exists to give you items and to convey you to the next Bell of Awakening. Because of how challenging it is, it feels both more important and more complicated than it is. Once you’re past that, you’ll enter a poisonous swamp.īut Blighttown is deceptive. It’s full of narrow walkways, blind corners, and precipitous drops. And it’s not just the enemies - the design of Blighttown often feels likes it’s actively trying to kill you. The ones that aren’t breathing fire are probably trying to poison you. The enemies are equal parts dangerous, aggressive, and annoying. Dark Souls Remastered’s Blighttown is all kinds of awful.
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